Potenziare la leadership: massimizzare la gamification per coltivare le competenze trasversali negli studenti di master italiani e portoghesi

Contenuto principale dell'articolo

Antonio Ragusa
Susana Moreiro Bastos
Valeria Caggiano

Abstract

Nel panorama educativo contemporaneo, l'integrazione di elementi di gioco in contesti non ludici, nota come gamification, è emersa come una strategia trasformativa per migliorare le esperienze di apprendimento. Questo studio indaga l'efficacia della gamification nello sviluppo delle competenze di leadership e teamwork tra studenti italiani e portoghesi iscritti a un programma di Master in Business and Accounting Management attraverso il gioco "Leadership Quest". La ricerca impiega un approccio di analisi dei dati ‘multifacettato’, inclusi t-test e ANOVA, per valutare l'impatto del gioco sullo sviluppo delle competenze trasversali. I risultati indicano miglioramenti significativi nelle competenze comunicative, nel processo decisionale strategico e nella gestione dei conflitti dopo la partecipazione, senza differenze di genere rilevanti. Inoltre, lo studio esplora la diversa enfasi posta sulle competenze trasversali nei curricula dei sistemi educativi italiani e portoghesi, rivelando opportunità di apprendimento trasnazionale e scambio di best practices. I risultati sottolineano il potenziale della gamification nel colmare il divario tra conoscenza teorica e applicazione pratica delle competenze, promuovendo un ambiente di apprendimento supportivo e coinvolgente. Le raccomandazioni per i progettisti di curriculum, gli educatori e i responsabili delle politiche includono l'integrazione sistematica della formazione sulle competenze trasversali, la promozione di ambienti di apprendimento inclusivi e il rafforzamento delle partnership tra università e industria. Questa ricerca contribuisce al discorso più ampio sul ruolo dei giochi nell'educazione.

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