Since 1993, a journal on educational technology

The Italian Journal of Educational Technology (formerly TD Tecnologie Didattiche) is an international, refereed, diamond open access journal that publishes theoretical perspectives, review articles, methodological developments, empirical research and best practice in the field of educational technology. The journal targets researchers, scholars, practitioners and policy makers, welcoming contributions in English on any aspect of technology-enhanced learning in formal, non-formal and informal learning contexts. Italian Journal of Educational Technology covers all education levels, from early years through to technical, vocational and higher education, professional development and corporate training, and any subject domain.

The journal aims to promote and maintain a high standard of scholarly work on the relationship between learning and technology, by contributing to the ongoing discussion and advancement of the research field. With its Diamond Open Access policy, it intends to disseminate widely and democratically research findings, theories and methodologies, to promote a culture of Educational Technology especially in countries, like Italy, where there is still resistance to educational innovation and where technological advancement cannot be taken for granted.

As the first journal dedicated to this research area in Italy, it has always been an essential reference point for researchers and educators at national level. Today the journal addresses the international arena and welcomes contributions and readers from all over the world. 

All contents of the Italian Journal of Educational Technology are licensed under a Creative Commons Attribution CC_BY 4.0 International License. Readers have free online access to the contents of all issues of the journal.

Italian Journal of Educational Technology has been recognised as Classe A journal in the assessment carried out by ANVUR, the agency designated by Italy's Ministry of Education and Research for evaluating research institutions and scientific output.  Keep reading in About.

TOPICS

Topics covered concerns any aspect of educational technology, including:

  • Theoretical aspects of educational technology and technology-enhanced learning
  • Innovative learning environments
  • Open and online education
  • Collaborative learning
  • Design of learning environments
  • Evaluation and assessment
  • Mobile technologies and social media
  • Game-based learning
  • Formal, non-formal and informal learning
  • Digital literacy
  • Technology for inclusive learning
  • Digital contents and educational resources
  • Research methods in educational technology
  • Policies for innovation in educational systems
  • Artificial Intelligence and learning
  • Educational applications of virtual and augmented reality 

Open-ended Call for Papers on Educational Technology

2017-12-20

This is an open-ended call for papers for future general issues on Educational Technology. The journal accepts contributions in English on original ideas, practice and innovative models for technology enhanced learning in relation to educational contexts, contents and technologies of all kinds.

Vol. 33 No. 1 (2025): General Issue

Published: 2025-08-08

Letter to readers

Francesca Gorini

5-6

Editorial. Board and video games in education: Challenges and opportunities

Marcello Passarelli, Massimiliano Andreoletti, Liliana Silva, Sylvester Arnab

7-11

DOI: https://doi.org/10.17471/2499-4324/1502

Cosmo Hunters - a card game for middle-school (K12) Astronomy Education

Rachele Toniolo, Giannandrea Inchingolo, Alessandra Zanazzi, Silvia Casu

13-30

DOI: https://doi.org/10.17471/2499-4324/1374
DOI: https://doi.org/10.17471/2499-4324/1378
DOI: https://doi.org/10.17471/2499-4324/1379

Exploring Elli's world: A case study on students’ performance in media literacy tasks and teachers’ perceptions

Silvia Della Rocca, Antea Scrocco, Chiara Pecini, Clara Bombonato, Christian Tarchi

49-65

DOI: https://doi.org/10.17471/2499-4324/1381

“Social Media Puppeteers”, “Social Media Fake News” and “Data Defenders”: Games and video games to promote youngsters’ information and media literacy

Alessandra Carenzio, Stefano Pasta, Ruth Sofia Contreras-Espinosa, Jose Luis Eguia-Gomez, Oksana Tymoshchuk, Maria Joao Antunes, Ana Passos, Frederico Proença

31-47

DOI: https://doi.org/10.17471/2499-4324/1391
DOI: https://doi.org/10.17471/2499-4324/1395
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