APPRENDERE DOVREBBE ESSERE ANCHE UN PO’ DIVERTENTE: QUALI OBIETTIVI SCOLASTICI POSSONO ESSERE RAGGIUNTI SVILUPPANDO GIOCHI?
Contenuto principale dell'articolo
Abstract
Questo articolo presenta uno studio esplorativo sul contributo che l’approccio didattico basato sullo sviluppo di giochi può fornire al raggiungimento degli obiettivi scolastici. L’articolo descrive un progetto in cui ventidue studenti danesi del secondo anno di scuola primaria sono stati guidati con un approccio basato sulla soluzione di problemi nello sviluppo di giochi digitali per l’apprendimento con lo strumento Scratch. Gli studenti sono riusciti a realizzare giochi digitali educativi per i loro compagni incorporando nei loro giochi situazioni e attività di apprendimento oltre che opportunità di valutazione. L’analisi delle dinamiche di apprendimento ha rivelato che il processo di apprendimento costruzionista e basato su problemi ha coinvolto gli studenti in processi comunicativi e di produzione linguistica nella loro madrelingua e li ha portati a usare il danese anche all’interno dei loro piccoli giochi. L’analisi ha inoltre rivelato che gli studenti hanno conseguito specifici obiettivi di apprendimento curricolari e hanno apprezzato l’approccio adottato.
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