ESCAPE ROOM A SCUOLA: AMBIENTI FISICI E VIRTUALI PER L’APPRENDIMENTO

Contenuto principale dell'articolo

Andrea Benassi

Abstract

Gli escape room sono giochi di gruppo dove ai giocatori è richiesto di cercare indizi, risolvere enigmi, portare a termine compiti all’interno di una o più stanze, allo scopo di raggiungere un obiettivo specifico (in genere, trovare il modo per scappare dalla stanza) entro un determinato lasso di tempo. Negli ultimi anni gli escape room stanno crescendo in popolarità e si registrano i primi casi di utilizzo in contesti educativi. Questo articolo riassume le principali caratteristiche del gioco e gli elementi di attrazione, ne analizza il potenziale didattico sia in ambiti disciplinari che nello sviluppo delle competenze per il XXI secolo e, infine, approfondisce come le recenti tecnologie immersive a supporto dell'implementazione di escape room virtuali e miste contribuiscano a rendere più adattabile e sostenibile il gioco in contesti di educazione formale.

Dettagli dell'articolo

Sezione
Rubrica "Strumenti"
Biografia autore

Andrea Benassi, INDIRE

Tecnologo III livello

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