SVILUPPO E USABILITÀ DI UNA APP GAMIFICATA PER AIUTARE I BAMBINI A GESTIRE LO STRESS: UNO STUDIO DI VALUTAZIONE

Contenuto principale dell'articolo

Iolie Nicolaidou
Federica Tozzi
Philippos Kindynis
Marinos Panayiotou
Athos Antoniades

Abstract

 I bambini hanno generalmente difficoltà a gestire lo stress. Di conseguenza, lo stress può aggravarsi fino a determinare una risposta di ansia. L'apprendimento informale, interventi di prevenzione dello stress facilmente accessibili sui dispositivi mobili, potrebbero essere un buon modo per i bambini di imparare a gestire lo stress, prima che raggiunga i livelli di ansia. Attualmente è disponibile un numero esiguo di applicazioni per la gestione dello stress rivolte ai bambini e nessuna di queste combina tecniche di gamification con la teoria del cambiamento dei comportamenti. Questo studio descrive la progettazione e lo sviluppo di un'app gamificata per dispositivi mobili, basata su storytelling interattivo, atta ad insegnare ai bambini piccoli come gestire lo stress attraverso esercizi di rilassamento. L'usabilità dell'app è stata valutata utilizzando learning analytics e la scala di usabilità SUS. La app gamificata denominata “Kids’ Stress Relief” ha ottenuto un punteggio di usabilità soddisfacente (73,55) ed è stata ben accolta da un campione di 71 bambini (5-12 anni). Si ritiene che avrebbe il potenziale di supportare i bambini nell'imparare a eseguire tecniche di riduzione dello stress come applicazione stand-alone. In questo contributo vengono descritte inoltre le possibili implicazioni didattiche e di progettazione, di interesse per gli sviluppatori di app che si basino sulla psicologia.

Dettagli dell'articolo

Sezione
Articoli - Numero speciale

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